Forlorn Fox - 0.03 dev test version release
So, myself Tony and Kenny have been working on a multiplayer, plan view, simple graphics game on-and-off for most of 2014. We are all very part time, but it has a few interesting features.
We finally got our act together and are releasing a very early test version.
There is not much there, but there is:
Currently it will be hosted on my personal web pages at robprobin.com, but you can go immediately there via redgameworks.com. The files should be up today or tomorrow.
We finally got our act together and are releasing a very early test version.
There is not much there, but there is:
- Networking multi-player, with a LAN-based game finder
- A graphics editor
- Some rooms
- Selectable player characters
- A simple coin-rush sub-game
- A marginally scary 'eye-beast'
- All game code in Lua
- C++ engine
- Linux/Mac/Windows (at the moment)
Currently it will be hosted on my personal web pages at robprobin.com, but you can go immediately there via redgameworks.com. The files should be up today or tomorrow.
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