Game Sales
Stu sent me a link to an interest post from Jeff Vogel of Spiderweb Software detailing how many copies of one of their games they sold and, importantly, how much it cost to develop.
http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html
There are very few good numbers for shareware, indie development or full corporate sales. The more the realistic information, the better, in my humble opinion.
The other 'recent' numbers I know about are Pangea Software on the iphone and Braid development on the xbox360.
There are other 'how many they sold' articles - but unless you know how much they really cost to development, any numbers are meaningless in terms of return on investment.
http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html
There are very few good numbers for shareware, indie development or full corporate sales. The more the realistic information, the better, in my humble opinion.
The other 'recent' numbers I know about are Pangea Software on the iphone and Braid development on the xbox360.
There are other 'how many they sold' articles - but unless you know how much they really cost to development, any numbers are meaningless in terms of return on investment.
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